Post by ¤°·Thunder·°¤ on Dec 25, 2013 10:56:11 GMT
Clan leaders start with:
200 Strength
100 Intelligence
100 Spirit
Those will be for leaders only, then, what the leader's bio states about their strength/Intell/Spirit will be added according. Example:
Say I put 5 Strength, 3 Intelligence, and 5 Spirit. That would be added to the stats listed above. Everytime a leader is chosen, whether it be cat or dog, they earn the 200strength, 100 intell, 100 spirit stats to their current ones.
Since we have a leader for all the clans, all the clan leaders would start out with these stats plus the ones they chose in the knacks fill out.
Deputies would have about half of it so about:
100 strength
50 Intelligence
50 Spirit
Also they could easily earn more in rp. Newborns have about 1 of each to start off with they could easily earn them up by play, lessons (such as if they ask about other clans, prey, seasons, etc. They would get more Intelligence)
Every time your characters play fights they could earn 1 point for that day. SO every time they do it they won't get up very high.
Same as for lessons and there spirit. Only get to earn them each day so if they play fight a lot in one day they will not earn anymore points. Unless they play-fight and train in the same day then this will count as two points.
Leaders and deputies WILL be in charge of this. Please do not give any extra points. Also I was thinking of adding a heath bar in which leaders and deputies would be in charge of as well. So we can know the sate of the cat.
The bar would decrease if:
Food is not eaten in real life 3 days (just check the posts) -1
Water is not drunk in 5 real-life days -1
Waste is not out of their systems in 8 real-life days (please do not get to descriptive in this xD) -5
After a fight -5
If loser of the fight -7 (this will be added to after the fight so -12)
Winner of the fight -2 (depending on the condition)
A reputation bar, for if a member wants to become deputy then they should have at least 50 of reputation.
Warriors to begin to train a apprentice/ get an apprentice. Must have 15+
Medicine Cats will automatically gain 60 reputation.
Medicine cat apprentice must have at lease 10 rep and will gain 10+ once he/she becomes an apprentice.
For dogs
60 rep for them to challenge a alpha.
50 rep for a dog to challenge a beta.
Dog must have at least 50 rep to become/get picked to become beta.
SO
As for the stats below leader/deputy ranks, just half it each lower rank:
Leaders:
200 Strength
100 Intelligence
100 Spirit
Deputies:
100 Strengths
50 Intelligence
50 Spirit
Warriors:
50 Strength
25 Intelligence
25 Spirit
Apprentices: (Does not apply in the 'halving' method for stats, read beside stat to see why)
25 Strength
10 Intelligence (Less intelligence than 25 halved because apprentices have a lot to learn.)
15 Spirit (More spirit than 25 halved because apprentices are eager to train and become warriors.)
5 moon kits:
12 Strength
5 Intelligence
5 Spirit
4 moons to 2 moons kits:
6 Strength
2 Intelligence
2 Spirit
1 moon to newborn kits:
2 Strength
1 Intelligence
2 Spirit
Dogs also go by this.
To earn Heath or Strength:
-Eating and drinking water can raise your heath by +5 each so together it will be +10 (this only counts for the day and for one time in that day)
To Earn Respect
-Bring food to your clan or pack! (counts once each two days) +1
-Fighting In A Raid +2
-Successfully finished a mission given to you by the leader or deputy +5
-Patrolled the territory (counts once each 3 days) +1
-Chased off a enemy cat on the territory +2 (must be a real cat who crossed the border)
-Chased off a dog +10 (must be a real character)
Docking Respect
-If someone in a clan/pack eats food before sharing or bringing it back to the clan/camp. -2
-Betraying Your Clan (such as leaving your clan or giving TOO much information to other clans) -10
~more to be added later.
Want to ask something about this? pm Thunder or RoadStar
200 Strength
100 Intelligence
100 Spirit
Those will be for leaders only, then, what the leader's bio states about their strength/Intell/Spirit will be added according. Example:
Say I put 5 Strength, 3 Intelligence, and 5 Spirit. That would be added to the stats listed above. Everytime a leader is chosen, whether it be cat or dog, they earn the 200strength, 100 intell, 100 spirit stats to their current ones.
Since we have a leader for all the clans, all the clan leaders would start out with these stats plus the ones they chose in the knacks fill out.
Deputies would have about half of it so about:
100 strength
50 Intelligence
50 Spirit
Also they could easily earn more in rp. Newborns have about 1 of each to start off with they could easily earn them up by play, lessons (such as if they ask about other clans, prey, seasons, etc. They would get more Intelligence)
Every time your characters play fights they could earn 1 point for that day. SO every time they do it they won't get up very high.
Same as for lessons and there spirit. Only get to earn them each day so if they play fight a lot in one day they will not earn anymore points. Unless they play-fight and train in the same day then this will count as two points.
Leaders and deputies WILL be in charge of this. Please do not give any extra points. Also I was thinking of adding a heath bar in which leaders and deputies would be in charge of as well. So we can know the sate of the cat.
The bar would decrease if:
Food is not eaten in real life 3 days (just check the posts) -1
Water is not drunk in 5 real-life days -1
Waste is not out of their systems in 8 real-life days (please do not get to descriptive in this xD) -5
After a fight -5
If loser of the fight -7 (this will be added to after the fight so -12)
Winner of the fight -2 (depending on the condition)
A reputation bar, for if a member wants to become deputy then they should have at least 50 of reputation.
Warriors to begin to train a apprentice/ get an apprentice. Must have 15+
Medicine Cats will automatically gain 60 reputation.
Medicine cat apprentice must have at lease 10 rep and will gain 10+ once he/she becomes an apprentice.
For dogs
60 rep for them to challenge a alpha.
50 rep for a dog to challenge a beta.
Dog must have at least 50 rep to become/get picked to become beta.
SO
As for the stats below leader/deputy ranks, just half it each lower rank:
Leaders:
200 Strength
100 Intelligence
100 Spirit
Deputies:
100 Strengths
50 Intelligence
50 Spirit
Warriors:
50 Strength
25 Intelligence
25 Spirit
Apprentices: (Does not apply in the 'halving' method for stats, read beside stat to see why)
25 Strength
10 Intelligence (Less intelligence than 25 halved because apprentices have a lot to learn.)
15 Spirit (More spirit than 25 halved because apprentices are eager to train and become warriors.)
5 moon kits:
12 Strength
5 Intelligence
5 Spirit
4 moons to 2 moons kits:
6 Strength
2 Intelligence
2 Spirit
1 moon to newborn kits:
2 Strength
1 Intelligence
2 Spirit
Dogs also go by this.
To earn Heath or Strength:
-Eating and drinking water can raise your heath by +5 each so together it will be +10 (this only counts for the day and for one time in that day)
To Earn Respect
-Bring food to your clan or pack! (counts once each two days) +1
-Fighting In A Raid +2
-Successfully finished a mission given to you by the leader or deputy +5
-Patrolled the territory (counts once each 3 days) +1
-Chased off a enemy cat on the territory +2 (must be a real cat who crossed the border)
-Chased off a dog +10 (must be a real character)
Docking Respect
-If someone in a clan/pack eats food before sharing or bringing it back to the clan/camp. -2
-Betraying Your Clan (such as leaving your clan or giving TOO much information to other clans) -10
~more to be added later.
Want to ask something about this? pm Thunder or RoadStar